Dungeon Defenders [Steam-Rip] [ENG + 4 / ENG] [All DLC]  [v8.5.2] Год выпуска: 2011 Жанр: Tower Defense, Action, RPG Разработчик: Trendy Entertainment Издатель: Reverb Publishing Платформа: Windows Версия: 8.5.2 Тип издания: Лицензия Релиз: [Steam-Rip] Языки интерфейса: Английский, французский, немецкий, итальянский, испанский Язык озвучки: Английский Таблетка: Присутствует (ALI213) Минимальные системные требования:
ОС: Windows XP
Процессор: двухъядерный с тактовой частотой 1 ГГц
Оперативная память: 1 ГБ
Жесткий диск: 2 ГБ свободного места
Видеокарта: с 256 МБ видеопамяти и поддержкой шейдеров модели 3
Звуковая карта: совместимая с DirectSound Рекомендуемые системные требования
ОС: Windows 7
Процессор: двухъядерный с тактовой частотой 2 ГГц
Оперативная память: 2 ГБ
Жесткий диск: 2 ГБ свободного места
Видеокарта: с 512 МБ видеопамяти и поддержкой шейдеров модели 3
Звуковая карта: совместимая с DirectSound Описание: Dungeon Defenders - игра, включающая в себя жанры Tower Defense, Action и RPG. В ней вам предстоит защищать кристаллы Этерии от различных монстров на большом количестве уровней. Защита кристаллов идёт путём строительства защитных или нападающих башен, но отличие этой игры от других игр жанра Tower Defense в том, что вы можете и сами защищать кристаллы с помощью своих героев с большим разнообразием оружия, брони и питомцев! Также в игре присутствует система прокачки характеристик персонажа путём его апгрейда с каждым новым уровнем (вплоть до 100го) или улучшения за ману своих вещей. Эта игра имеет большое количество достижений, на получение которых у вас уйдут целые сотни, если не тысячи часов игры! (27.03.2019) Версия обновлена до 8.5.2. Ранее скачавшим просьба перескачать раздачу. Не забудьте перенести сохранения!
История обновлений раздачи
(04.08.2016) Версия обновлена до 8.2 (см. историю изменений), изменено имя файла образа (DunDef.iso). (10.10.2016) Версия обновлена до 8.2.1 (см. историю изменений). (02.01.2018) Версия обновлена до 8.3 (см. историю изменений), добавлены DLC с питомцами из предзаказов (см. список DLC). (04.01.2018) Раздача была изменена для соответствия [Steam-Rip]. Теперь все оригинальные файлы игры будут в одной папке, таблетка и Pre-order DLC в другой. (15.01.2018) Версия обновлена до 8.3.1 (см. историю изменений). (24.06.2018) Версия обновлена до 8.4. (27.03.2019) Версия обновлена до 8.5.2.
Nagi Pet (Amazon Pre-Order DLC) (в папке с таблеткой)
Archimedes Pet (Impulse Pre-Order DLC) (в папке с таблеткой)
Argo Pet (GamersGate Pre-Order DLC) (в папке с таблеткой)
Mephisto Pet (Direct2Drive Pre-Order DLC) (в папке с таблеткой)
Elite Gear Pack
Advanced Technology Pack
Halloween Costume Pack
Halloween Mission Pack
Penny Arcade Character Pack
The Great Turkey Hunt! Mission & Costumes
New Heroes DLC
Warping Core Challenge Mission Pack
Etherian Holiday Extravaganza
Quest for the Lost Eternia Shards Part 1
Quest for the Lost Eternia Shards Part 2
Quest for the Lost Eternia Shards Part 3
Quest for the Lost Eternia Shards Part 4
Assault Mission Pack
Barbarian Hero DLC
Etherian Festival of Love
President's Day Surprise
Lucky Costume Pack
Series EV Hero DLC
Karathiki Jungle Mission Pack
City in the Cliffs Mission Pack
Summoner Hero DLC
Talay Mining Complex Mission Pack
Jester Hero DLC
The Tinkerer's Lab Mission Pack
Как играть по сети
Используйте программу Tunngle или любую другую, которая создаёт виртуальную приватную сеть (VPN). При запуске игры нажмите Configure, выберите платформу GameSpy. Нажмите Save для сохранения настроек, а затем Launch для запуска игры. В самой игре нажмите Play Online, выберите (создайте) персонажа. В окне GameSpy Login просто нажмите Play Lan Games. Выберите Custom Match. Для создания комнаты нажмите Host Game. Для присоединения – Join Game. P.S.: Программа LogMeIn Hamachi не поддерживает данную игру.
Как перенести сохранения со старой версии
Файлы сохранений (DunDefHeroes.dun и DunDefHeroes.dun.bak) расположены в <папка с игрой>\Binaries\Win32. Просто скопируйте эти файлы из папки с прошлой версией игры в папку с новой.
История изменений (на англ.)
Performance Improvement on the Tavern
Fix several issues regarding Temple of Polybius
Fix to an exploit that surfaced
New Tavern Expansion: First floor expanded, All new second floor, Diamond Forge, Exterior Space, More combat dummies, Expanded Ultimate Defender Room with New Juke Box
New Challenge Map - Temple of Polybius with new weapon rewards
New Campaign/Survival Map - Temple of Water with new weapon rewards and pet reward
New Intermediate Campaing/Survival Map - Dread Dungeon with new accessory reward
New Steam achievements and tavern trophies for Moonbase, Buccaneer Bay, and Temple of Water
New tavern trophies for Embermount Quality of Life Improvements
Added Hero Info button back to ESC screen
Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)
Max Hero limit raised to 40
Max tavern limit doubled to 180
Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests making private rooms.. private.
Tavern: Item Recovery added to the void, if something escapes reality, it’ll re-appear by the first floor forge!
Item upgrade count now visible in trade under Item Info
Added count of items contained within Folders in Inventory
Remove items from shop even when Inventory is full
Auto lock all items going into inventory except when picking up off the floor
Sped up Summoner casting in tavern Wheel o Fortuna Damage All percentage reported on the tavern dummy
Added animations to Anamorphic Ember
Spider and DEWs should now find you anywhere on the map if you there is a path
Stuck Enemies should now die
Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.
Added Santa bracers to Winter Wonderland and Silent Night
Add new mask and cufflinks to Temple of Love
New Santa accessory cosmetic set bonus
New Valentine accessory cosmetic set bonus for male and female
Added shields to count towards cosmetic set bonus
Holding down survival wave increase/decrease buttons now works
Colorized circle component on dropped equipment to match particle beams
Updated beam toggle to cycle through beams and circles underneath items.
Added profile save event after rewarded equipment
Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same
Removed TV monitor to improve tavern performance, especially when in other player’s taverns with the new tavern.
Improved network performance on Temple of Love for clients
Hit T when hovering over an item in the itembox to add to Trade
Hit O to toggle Enemy Wave Billboards on minimap
Hit P to toggle Towers on minimap
All heroes drop mana in a nice pile like the summoner
Added Boss Rush countdown shortening switch
Reduced Silent Night countdown to 15
Allow purchases from Tavern Keeper even when item box is full
Fast menu transitions enabled by default
Added Harbinger spawn notification Option Menu Updates
Reordered options to put them under appropriate sections
Change Voice tab to Sound
Added Display CD portal
Added Display Cosmetic Set Bonus
Added Tower Upgrades Displayed
Added Significant Digits Displayed
Added Tower Transparency options Balance Updates
Boosted DST projectile speed and damage as well as added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages
Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy
Buffed Tinker’s Lab Blasters on NM to be better than Insane
Buffed Tinker’s Lab Mega Chicken stats around 30 points on NM
Buffed Eternian staff to be closer in damage to Classic Standard
Buffed Winter Wonderland weapon damage to lower part of high tier weapons
Reduced Phoenix charge attack vertical damage
Reduced Copter spawn rate during Phoenix boss fight
Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming
Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)
Buffed Spooktacular 2 accs to Lab Assault levels Revert Hyper Rifle elemental damage halving due to 2 projectiles.
Ember Accessories ult cap is 600 instead of previous 500.
Reduced small coal requirement to make a small diamond from 88 to 44 Bug Fixes
Possible fix for trade glitch where both players lose their items
Fixed max upgrade count not shown in trade on item info
Fix for armor being removed more than weapons (weapons were rated higher in quality)
Fixed Talay and Moonbase survival start waves
Fixed EST traps on Assault maps not damaging
Fixed Hero Info Screen tower stat overlap so numbers aren’t hidden
Sealed off Tavern Defense secret room so players cant fall out of the map there
Fixed not being able to build on left bridge in Tavern Defense
Fixed Tavern Defense Snowman not attacking
Fixed Imp stat prediction
Fixed gobler shield handle positioning
Commented out K key binding to killme command
Fixed opacity scaling
Fix for items removed during build phase
Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes
Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage
Fixed spelling of "marshmallows" on Anamorphic Ember
Fixed AFK shop bug that crash the game for some players
Fix to mitigate wave skipping
Fixed Battle Droid not weakening enemies
Fix for Phoenix killing itself
Towers should now move with vertical moving platforms in ToW
Fix to Allow Jester to get Apprentice weapons as rewards
Fix for unintended increase in leather armor on survivals
Fixed hats being backwards on Super Legendary Huntress
Fix mana from chests going under the floor
Fix for Mistymire survival weapon drop rate to be in line with other Shard maps
Fix for 60% of random elements rolling Lightning
Fixed moon pet to spawn with tiered level requirements. Max level requirement bumped down to ult90 to line up better with other pets.
Fix for Embermount boost pad to activate every time.
Fix for damage numbers disappearing above 5mil
Fix for excessive mana on the ground in Moonbase NMHC Survival
Fix for AFK shop not allowing players to buy anything if host has too many items in item box
Fix - Embermount survival pet (Fenix) now persistent. Should no longer disappear when restartarting DD.
Gold Enemy Buff has been revert - This was a bit too strong causing many players to lose on builds that work fine previously. So it is being reverted for players to continue to enjoy the game while we tweak the buff in the next update.
Steam Achievement and Phoenix feather plaque when beating Embermount
New enemy - The Harbinger
4 New weapons (1 for each class)
3 new pets in Embermount Survival
3 New accessories for Embermount - Brooch, Mask and Bracers
Story line cut scenes for Embermount
Moon Pet added to Moonbase Survival
Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
News page updated Improvements
Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
Added toggle key (b) for particle beams
Updated minimap colors for ult+ and ult++ (orange and red respectively)
Electric aura’s can damage the tavern dummy
The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
New Setting - Can move while building (disables movement while in top down placement)
New Setting - Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
Cursor placed relative to the hero in the placement casting state
Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
New item comparison calculation for armour and accessories
Items can be renamed when at their maximum upgrade level at the cost of one upgrade
Item naming character limit has been increased to 36
Added a report issue button to the pause menu
Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
Moonbase now has a survival mode
Added confirmation message when hitting 42 on Moonbase DDR machine
Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
Jester’s Move Tower and Wheel abilities can be used in the tavern
Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
Traps and auras can overlap spawns and show a warning when doing so
BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
EV beam collision is now much more consistent between pre/post placement
Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
Traps on uneven terrain can now trigger on any walking enemy inside its radius
Slow ogre spawns on some maps on NM difficulty are much improved in many cases
Armour type drops rates boosted by 25% for random equipment drops.
Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
Predicted stat value will account for the number of upgrades to be applied
Invasion shows the current phase number in the UI
Inferno trap damage and attack rate updates for (de-)buffs in real time Bug Fixes
Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
Fixed Diamonds spawn
Fixed flying enemies not correctly triggering traps
Fixed Pure Strategy on Embermount and Buccaneer Bay
Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
Public games being played on a different version no longer visible in matchmaking Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
Fix for semi-random interval between first and second shot after reloading a gun
Fix for other heroes banked mana being displayed incorrectly in the pause menu
Fixed ghost pillars in Hall of Court
Palantir no longer warns of fish wyverns
Old One’s belly crystal can be attacked by all weapons
Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
Fixed unintended increase in high level armor dropping
Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
Fixed Djinn casting time being accelerated by ensnare auras
Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
Summoner minion collision on client games now matches the host (no more rising out of defences)
Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
Fix items with 8 negative stats being evaluated as godly
Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
Mix mode skeletons will now always timeout if they get stuck in an unrevived state
Moonbase gravity is not dependant on frame rate
Tavern XP bonus doesn’t award a “score”
In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
Loot multiplier scaling now increases with every wave of a map (integer division…)
Fix stretched Squire masks
Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
Fix health decay rate for proton beam depending on the attack rate
Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
Fix mapname not being visible to clients in the tavern in some circumstances
Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
Fix weapons equipped to the series EV not always hiding all particle effects correctly
Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
(Partial) Fix for repair/upgrade auto selection finding a tower out of range
Fix for minimap quality filter breaking for qualities above Ultimate Balance Updates
Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
Proximity Mine Trap - Base charges increased from 2 to 4
Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range
New Map: Buccaneer Bay
New Challenge: Pirate Invasion (on Buccaneer Bay)
A Revamp of the Jester, including two new defenses and revisions to the existing ones
New items, including two weapons, two pets and an accessory
Many Quality-of-Life improvements to enhance the game experience
Various bugs addressed
Temporary Moonbase theme for the Tavern.
All boss cutscenes are now skippable. Hooray!
The trading UI supports adding 48 items using the add to trade button
Projectile towers now accurately report the period between attacks (previously the firing animation time was not included)
Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
Tavern Dummy report text moved above hit damage text to allow for easier viewing
Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
Tavern Dummy now reports the total damage dealt as well as the DPS
If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while
Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties
Mana token and player shop max price increased to 2B
EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
Imp and Tower boost repair traps and beams the same way they do other towers
Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
Greater Turkey Hunt wave 9 time limit increased by 30 seconds
Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
Tower Wars and Moonbase now have level previews in game setup
Hit damage text is of a constant size. Size is about half of the previous maximum
Hit damage text is placed relative to the target, not the hit location
Jester present boxes have new Defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present)
Jester present box unlock levels increased to make room for the new Defenses
New Defenses added to the Jester:
Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.
Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)
Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets. Equal Opportunity!
“Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B mana
“Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana
“UnLock/Lock All” item box functions no longer cause long freezes when used
Akatiti water no longer removes the slowing effect of a spider web. It's just regular ol' water now.
Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy (Genie behavior when attacking enemies with your hero has not been changed)
Enemies with suppressed elemental effects are always affected by gas traps,which now have an anti-discrimination policy.
Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
Fix banking mana at the forge eating the invested mana. The forge will find a new power source.
“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
Online mode defaults to steam (Gamespy no longer exists, so please don't select that option)
Fix for certain weapons forcibly spawning with max stats
Added Moonbase to Ranked.
Player mana ceiling increased to 1 trillion.
Inventory limit increased to 600 for Ultimate Defenders.
Added an option for hosts to disallow the selling of allied towers.
Added "unlock all" and "lock all" buttons.
Potential fix for the items being lost during a trade.
Auras are now darker in the middle and shouldn't cause framerate drops.
Players can now hide their accessories without losing the stats bonuses they provide.
Players can set a rarity tier filter for the minimap.
Higher-tiered items are layered over lower-tiered items on the minimap.
Highest-tier items have their own color on the minimap.
Players can now move while trying to find where to build a tower.
"An Ogre Has Arrived" text and noise has been removed.
Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
Reduced the number of bosses on Greater Turkey Hunt.
The display method for damage and mana numbers have been changed to extend their range.
Removed DungeonDefenderStore buttons.
Added "Tinkerer's Lab" Campaign Map and the "Lab Assault" Challenge map to the "The Tinkerer's Lab Mission Pack" DLC, including new Accessories, Weapons, Costumes, and 4 Achievements.
Fixed the Lost Eternia Shards maps so they now load correctly
Added "Temple O' Love" Challenge Map to the "Etherian Festival of Love" DLC, including such items as new Accessories, a New Costume, and 2 Achievements
Akatiti weapon reward quality restored to correct values
Diamonds will no longer generate with the running speed stat, it's unnecessary as they tremendously boost your speed anyway.
Santa Hat sockets fixed up
Barbarian Tavernkeep Imposter Costume increased to "Super Legendary" Quality, Santa Imposter Costume changed to Legendary Quality
Added a powerful new item quality class -- can you find them?!
Reduced Silent Night and Winter Wonderland Boss Difficulties, and increased build time on Winter Wonderland by 40% (+ added 5 additional beefy starting Chests), and increased Build Time on Silent Night by 15%
Changed Silent Night to not destroy Defenses before Boss, to not decrease DU's, and eliminated flying units during Boss Fight
Improved quality of Silent Night & Winter Wonderland Xmas Weapons rewards
Made "Santa Imposter" costume follow the "Super Legendary" scaling rules
Increased Ultimate & Regular Item Box slots by 20
Increased Skeleton on a Treadmill scale, improved colorization, and increased quality
Enabled Gamepad Chase & FPV Camera for "Swap Triggers / Buttons" Gamepad Control Scheme
Added "Silent Night" Challenge and "Winter Wonderland" Campaign Map to the "Etherian Holiday Extravaganza" DLC, including such items as new Accessories, New Costume, New Pets, 4 Achievements and 3 new Crystal Cores to earn
Increased Maximum Heroes to 32
Added 50 more Ultimate Item Box Slots, 40 More regular Item Box Slots
Added First Person View to Gamepad Control Mode!
Improved Halloween Spooktacular weapons added to Spooktacular 2, as well as the Costume unlocks
Upgraded Dungeon Defenders Development Kit to 7.47, with ALL up-to-date game content including Tower Wars, Akatiti, and Holiday 2012 Contents. Also fixed in the DDDK: cooking maps with sublevels now works, and now all original maps can be successfully cooked without having to set "Is Official Map" to False.
Скопируйте папку Dungeon Defenders куда-угодно.
Таблетка: скопируйте папку Binaries из папки с таблеткой в папку с игрой.
Pre-order DLC: скопируйте папку UDKGame из папки с таблеткой в папку с игрой.
Играйте! Установка в Steam:
Скопируйте папку Dungeon Defenders в <папка Steam или библиотеки>/steamapps/common/
Скопируйте файлы .manifest в <папка Steam>/depotcache/
Скопируйте файл .acf в <папка Steam или библиотеки>/steamapps/
Вы не можете начинать темы Вы не можете отвечать на сообщения Вы не можете редактировать свои сообщения Вы не можете удалять свои сообщения Вы не можете голосовать в опросах Вы не можете прикреплять файлы к сообщениям Вы не можете скачивать файлы