BATTLETECH - Digital Deluxe Edition [L] [ENG + RUS + 2 / ENG] (2018) (1.5.0-473r) [GOG]

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-BATTLETECH - Digital Deluxe Edition- ИНФОРМАЦИЯ:-Год выпуска: 24 апреля 2018
Жанр: Стратегия - Пошаговая - Фантастика
Разработчик: Harebrained Schemes
Издатель: Paradox Interactive
Платформа: Windows
Тип издания: Лицензия
Язык интерфейса: Русский / английский / немецкий / французский
Язык озвучки: English
Версия игры: 1.5.0-473r
Таблeтка: Не требуется (DRM Free от GOG.com)-СИСТЕМНЫЕ ТРЕБОВАНИЯ:-Операционная система: Microsoft Windows 7 / 8.0 / 8.1 / 10 (64-bit)
Процессор: Intel Core i3-2105 or AMD Phenom II X3 720
Оперативная память: 8 ГБ
Видеокарта: GeForce GTX 560 Ti or Radeon HD 5870 (1 GB VRAM) DirectX: Version 11
Аудиокарта: DirectX 9 sound device
Свободное место на жёстком диске: 30 GB
Клавиатура и мышь
-ОПИСАНИЕ:-Идет 3025 год, галактика втянута в цикл вечной войны, развязанной благородными домами, бросающими в сражения боевые машины BattleMechs. Возьмите под свое командование отряд 'Mechs с пилотами MechWarriors и постарайтесь выжить в жестокой межзвездной гражданской войне. Модернизируйте свою базу, заключайте контракты с феодальными лордами, ремонтируйте и поддерживайте свой парк BattleMechs, разрабатывайте и применяйте разгромные тактики для победы над врагами на полях сражений.-

BATTLETECH - Flashpoint

Самое первое расширение BATTLETECH добавляет новый геймплей, глубину и более 30 часов игры с новым контентом в копилку вашего опыта в качестве наемника. Представляем Flashpoints: ветвящиеся короткие истории с высокими ставками связывают вместе наемнические миссии, диалоги экипажей, особые события, моменты критического выбора и редкие бонусные награды, чтобы поднять BATTLETECH и геймплей карьерного режима на новый уровень.
Расширение Flashpoints втягивает вас в интриги и междоусобицу Великих Домов Внутренней Сферы и рассчитано на то, чтобы держать в постоянном напряжении даже самых прожженных командиров. Помимо сюжетных поворотов, в некоторых историях Flashpoint имеются последовательные развертывания, в которых игроки не могут ремонтироваться или лечится между миссиями, тогда как в других используются контракты на проникновение, ограничивающие тоннаж развертываемых BattleMechs.
Помимо добавления 30 часов захватывающих миссий Flashpoints в BATTLETECH, это расширение выходит с тремя новыми ‘Mechs (включая горячо ожидаемый Hatchetman), новым типом миссий и новым тропическим биомом.
FLASHPOINTS
Вот лишь несколько примеров из множества новых историй и испытаний, которые ждут вас как командира наемников в Flashpoint:
Необязательные действия
Мелкая вражда политиков приняла смертельный поворот, когда под огонь попали мирные жители. Сопроводите ли вы их в безопасное место, рискуя своими MechWarriors и их 'Mechs… даже если они не могут вам платить?
Криминальные умы
Ничем не примечательный захват военного склада преступного синдиката привел к раскрытию места упокоения древнего BattleMech. Поделитесь ли вы этой информацией со своим нанимателем или оставите ‘Mech себе?
Охота за головами
Близнецы Жао – та еще колючка в боку вашего нанимателя, и пришло время покончить с ними. Но когда их силы разгромлены, и близнецы разбегаются в двух направлениях, вам нужно выбрать, кого из них преследовать – от этого зависят уникальные трофеи.
НОВЫЕ BATTLEMECHS
Расширьте возможности своих ‘Mech за счет броне-дробильной мощи Hatchetman, скорости и универсальности Crab и компьютерной оснащенности Cyclops.
НОВАЯ ВСТРЕЧА
Target Acquisition – новый увлекательный тип миссии, в котором вам предстоит задействовать свои легкие и средние 'Mechs по полной программе. Завладейте тремя зонами, чтобы сосредоточить огонь по вражеской установке, пока не выйдет время.
НОВЫЙ БИОМ
Ведите сражения в совершенно новом тропическом окружении, покрытом буйной растительностью – но остерегайтесь клубов спор (или используйте их в свое преимущество!)
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Update

And 1.4.0 is here:
Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.
A few things to note about localization:
If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.
There is no noun declension in procedurally generated contracts.
BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.
We hope you enjoy our latest BATTLETECH update!
-- HBS
IMPORTANT: An additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Highlights
Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.
UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.
Improvements
Fixed the splash screen delay that some users experienced and reported.
Some conversation and narrative text was updated for clarity.
Updated tree placement around hexes so that players can navigate to forest positions more easily.
The player is now notified about reputation requirements for events.
Bugfixes
Fixed an issue with video settings not saving in fullscreen or windowed modes.
Player ‘Mechs are no longer submerged in deep water.
Fixed store issues that prevented some players from selling items in Ironman career mode.
Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
Corrected an issue that could cause the wrong follow-up event to trigger after completing Operation: Flattened Earth.
Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.
Fixed an audio issue with turret generator destruction in Target Acquisition missions.
“Spore Cloud” debuff icon is now present in the jungle biome.
Dropships that fly in at the end of the Steel Beast Flashpoint land correctly and no longer float above the map.
Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
Fixed UI issues with reputation icons and tooltips.
Known Issues
On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.
Update 1.3.0 (added 27 November 2018):
New Free Features & Content
* All-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode.)
* Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking… and then revising Bulwark… and realizing that we should just rebalance the whole dang set of abilities. Then we put it out as an opt-in Beta and got some great feedback - thanks! We’ve been working on it ever since and we’ve released the revised abilities in 1.3. You can read the complete details in this forum post[forum.paradoxplaza.com]. The first time you load any game session after updating to 1.3, you'll see a popup informing you that all of your MechWarrior skills have been refunded, so that you can review the new abilities and respec accordingly.
* Revisions to the Reputation System - We’ve increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction - and an enemy of that faction's enemies.
* Faction stores - In addition to making higher difficulty contracts and salvage available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.
* Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where you’ll find some equipment that fell off a transport…
* New Events, including cameos from two Legendary MechWarriors (these were part of our “social sharing” Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)
* New mercenary contracts - now you can take jobs from Pirates!
* New inventory items - including rare LosTech from before the fall of the Star League!
* New Achievements - 19 new mercenary and story achievements have been added to the campaign and career modes!
Improvements
* Increased the number of possible encounter types on existing maps for more variety.
* Star Map updates for new Stores and the Black Market
* New space travel animations added
* New camera angles added in group conversations
* Players can now move 'Mechs from one Mech Bay slot to another. Organize away!
UI
* Many added, updated, and fixed Tooltips
* Priority items now remain visible on the salvage list after confirming their selection
* Fixed the broken Settings toggle for auto-selecting units outside of combat
* Fixed an issue which would cause the portrait and description on the “Arrived at Destination” popup message to occasionally be cut off
* Fixed an issue which caused Reputation indicators to be partially cut off on the Negotiation screen
* Removed Reputation status icons for Locals’ (and certain other factions you cannot gain or lose Reputation with) from Stores and AAR. This will keep Reputation focused on the Factions that matter.
* Fixed an issue which caused the pattern selector in the Mech Bay to stop responding after switching patterns too rapidly
* Fixed an issue which caused the 'No existing save games' prompt to display after quitting from the 'Load Game' menu evoked after running out of C-bills
* Made the Settings Menu able to be dismissed using the ESC key
* Fixed the Morale tooltip to not always show '0' value for the Current Morale
* Fixed an issue which caused the background behind the Leopard to change when navigating between screens
* Fixed an issue which could cause the 'Load Save' button on the Out of Funds pop-up not respond for the user's input
* Fixed UI visual anomalies which could occur after using the Pattern selector or the Refit menu in the Mech Bay
* Items in 'Store' and 'Storage' menus are now sorted more by types
* Various small UI and messaging improvements
Accounts
* Special characters are now allowed in account creation passwords (!@#$%^&**()_-=+[]<>)
Bugfixes
* Fixed multiple spawn spots on maps where ‘Mechs would get stuck
* Collision improvements to existing maps
* Fixed a soft lock players could occasionally encounter after commanding fire at the first test dummy ‘Mech in the campaign tutorial
* Fixed an exploit where the player can perform Called Shot on ‘Mechs that are not knocked down by using the keyboard
* Fixed an issue in Character Creation which caused the last screen of 'Your Background' to be missing its background image after returning from the 'Your Appearance' tab
* Fixed an issue which caused the 'Sprint' skill to not be toggled for the next selected Mech if the user attempted to use it on an unstable Mech
* Fixed an issue which caused Player 2/Guest UI to be missing Heraldry Image in Lobby & Combat UI
* Fixed a lighting issue on OSX for some graphics cards. For more info, see: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-update-1-2-mech...-issues.1116636/
* Fixed an issue which enabled users to join the lobby of a multiplayer match that was completed
* Fixed a save/load issue which caused overheated ‘Mechs to appear in their shutdown pose after loading a combat save
* Fixed a save/load issue which caused increased map lightning in particular biomes after loading a combat save
* Various small graphical bug fixes on existing maps
* Fixed an issue in the Liberation of Weldry mission that caused you to remain in interleaved turn mode after all your first set of enemies were defeated.
* VFX improvements on some weapons!
* Fixed an issue in the Mech Bay which could cause Filters to be reverted to the default state after deleting a custom 'Mech
* Collision and pathing improvements to certain maps
* Improvements to beacons and objective communication
* Many additional small improvements and bug fixes
Known Issues (to be hotfixed asap)
* Flashpoint owners cannot currently play multiplayer games against non-Flashpoint owners.
* Turret generator destruction can distort audio in Target Acquisition missions. Restarting the title fixes this.
* Skirmish Mech Bay - Deleting any customized 'Mech causes a 'Mech from the custom list to duplicate. This is a visual-only problem and is resolved on re-launch of the game.
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--Скачать патчи отдельно.Торрент перезалит 15.03.2019, обновлено до актуальной версии.
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