Battlefleet Gothic: Armada 2 [P] [RUS + ENG + 4 / ENG] (2019) (1.0 + Update 2) [Scene]

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Создавать темы 19-Мар-2019 15:40

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Battlefleet Gothic: Armada 2- Платформа: Windows
Дата выхода: 24 января 2019
Жанр: Strategy (RTS), Space, Warhammer 40K
Разработчик: Tindalos Interactive
Издатель: Focus Home Interactive
Версия: Update 2
Тип издания: Неофициальный
Релиз: Scene
Релиз от: CODEX
Язык интерфейса: Русский, Английский, Немецкий, Французский, Испанский, Китайский
Язык озвучки: Английский
Таблэтка: Присутствует (CODEX)
Системные требования:
Операционная система: Windows 7 + (x64)
Процессор: Intel Core i5-3450 (3.1 Ггц) или AMD FX-6300 (3.5 Ггц)
Оперативная память: 8 Гб
Видеокарта: 2 Гб, GeForce GTX 660 или Radeon HD 7870
Место на диске: 50 Гб (для установки патча потребуется 77 Гб)Описание:
Battlefleet Gothic: Armada 2 — это новая стратегия в реальном времени, основанная на знаменитой настольной игре компании Games Workshop и повествующая о грандиозных космических битвах во вселенной Warhammer 40,000.

Дополнительное описание:

Battlefleet Gothic: Armada 2 опирается на фундамент, заложенный первой частью. Это полноценное продолжение, которое насыщеннее, красочнее и масштабнее оригинала. На день выхода в игре будут присутствовать все 12 фракций из оригинальной настольной игры и её дополнений: военный флот Империума, космодесант, культ Адептус Механикус, некроны, Хаос, корсары эльдаров, мир-корабль эльдаров, друхари, торговые флоты Т’ау, флоты защитников Т’ау, орки и, конечно же, тираниды.В основу игры положены последние драматические события вселенной Warhammer 40,000 — Надвигающаяся буря и Тринадцатый Чёрный крестовый поход. Им посвящены три обширные динамичные кампании с интересным сюжетом, в которых участвуют Империум, некроны и тираниды. Изучайте системы Ока Ужаса, выступая на стороне знаменитостей вроде Велизария Коула или Жиллимана или против них.
Сражения стали масштабнее, а игровой процесс — лучше. Доработаны режимы игры по сети, отлажены баланс и функции, сетевые баталии сделались интереснее. Карта тоже усовершенствована, а возможности настройки по своему вкусу флотов и отдельных кораблей расширены. Battlefleet Gothic: Armada 2 обещает стать несокрушимым флагманом игр про космические бои во вселенной Warhammer 40,000.

Особенности:

  • Полное погружение в военно-космические сражения вселенной Warhammer 40,000.

  • Все 12 фракций из оригинальной настольной игры.

  • Три динамичные одиночные кампании (за Империум, некронов и тиранидов).

  • Масштабное полноценное продолжение с эпическими боями значительно более крупных флотов.

  • Переработанный и улучшенный игровой процесс и новые возможности настройки кораблей.

  • Усовершенствованные режимы и функции сетевой игры: онлайн-баталии стали интереснее.

  • Первая компьютерная игра по мотивам произведений Games Workshop о Надвигающейся буре.
  • NFOs:

    Battlefleet.Gothic.Armada.II-CODEX:

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    Battlefleet Gothic: Armada II (c) Focus Home Interactive
    Release Date : 01/2019 Protection : Steam+EAC
    Discs : 1 Genre : Strategy
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    Battlefleet Gothic: Armada 2is the newreal-time strategygame
    adapted from Games Workshops famous tabletop game that portrays the
    epic space battles of theWarhammer 40,000universe. Expanding on
    the groundwork laid out by the first game,Battlefleet Gothic:
    Armada 2is a full-blown sequel - bigger, richer, more impressive
    and more ambitious than the original game.
    For more info go to : http://store.steampowered.com/app/573100/
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    - Extract
    - Burn or mount the .iso
    - Run setup.exe and install
    - Copy crack from CODEX dir to installdir
    - Play
    General Notes:
    - Block the game's exe in your firewall to prevent the game from
    trying to go online ..
    - If you install games to your systemdrive, it may be necessary
    to run this game with admin privileges instead
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    CODEX is currently looking for
    ▄██▄ ▄██▄
    ▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
    ▓██▄ ▄▓▀▓ ▓▀▓▄ ▄██▓
    ▄██████▓▀ Greetings to STEAMPUNKS & CPY ▀▓██████▄
    ▓██▀ ▀██▄▄ ▄▄ ▄▄ ▄▄██▀ ▀██▓
    ██ ▄ ▀█▓██▓▀█▄█▀█▄▄ ▄ ▄ ▄ ▄▄█▀█▄█▀▓██▓█▀ ▄ ██
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    ▄▀ 02/2015 ▀▄
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    ▄ █ ▓ █ ▄
    ▀▀ ▀▀

    Battlefleet.Gothic.Armada.II.Update.1-CODEX:

    Код:▄▄▄▄▄▄▄ ▄▄▄ ▄▄
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    ▓▀ ▓█▀▀▀ ▀▀███▓ C O D E X ▓███▀▀ ▀▀▀█▓ ▀▓
    ▀ ▓█▄ ▄ ▄ ▄▓▀ P R E S E N T S ▀▓▄ ▄ ▄ ▄█▓ ▀
    ▀███▀ ▀▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀▀ ▀███▀
    Battlefleet Gothic: Armada II Update 1 (c) Focus Home Interactive
    Release Date : 02/2019 Protection : Steam+EAC
    Discs : 1 Genre : Strategy
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    For list of changes read included patchnotes.txt
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    - Extract
    - Run setup.exe and install update
    - Copy crack from CODEX dir to installdir
    - Play
    You need the following releases for this:
    Battlefleet.Gothic.Armada.II-CODEX
    - Block the game's exe in your firewall to prevent the game from
    trying to go online ..
    - If you install games to your systemdrive, it may be necessary
    to run this game with admin privileges instead
    ▄██▄ ▄██▄
    ▓▀▀███▓ ▄▄ █▀▀ █▀█ █▀█ █ █ █▀█ █▀█ █▀█ ▀█▀ █▀▀ █▀▀ ▄▄ ▓███▀▀▓
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    ▀███▀ ▀▀ ▀ ▀ ▀▀ ▀███▀
    CODEX is currently looking for
    ▄██▄ ▄██▄
    ▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
    ▓██▄ ▄▓▀▓ ▓▀▓▄ ▄██▓
    ▄██████▓▀ Greetings to STEAMPUNKS & CPY ▀▓██████▄
    ▓██▀ ▀██▄▄ ▄▄ ▄▄ ▄▄██▀ ▀██▓
    ██ ▄ ▀█▓██▓▀█▄█▀█▄▄ ▄ ▄ ▄ ▄▄█▀█▄█▀▓██▓█▀ ▄ ██
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    ▀▀ ▀ ▀ ▄▀ ▀▀ ▀ ▀▀ ▀▄ ▀ ▀ ▀▀
    ▀█▓▄ LNK^CPS ▄▓█▀
    ▄▀ 02/2015 ▀▄
    ▓ ▄ ▓
    ▀ ▓▀▄▀▓ ▀
    ▄ █ ▓ █ ▄
    ▀▀ ▀▀

    Battlefleet.Gothic.Armada.II.Update.2-CODEX:

    Код:▄▄▄▄▄▄▄ ▄▄▄ ▄▄
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    Battlefleet Gothic: Armada II Update 2 (c) Focus Home Interactive
    Release Date : 02/2019 Protection : Steam+EAC
    Discs : 1 Genre : Strategy
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    For list of changes read included patchnotes.txt
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    - Extract
    - Run setup.exe and install update
    - Copy crack from CODEX dir to installdir
    - Play
    You need the following releases for this:
    Battlefleet.Gothic.Armada.II-CODEX
    Battlefleet.Gothic.Armada.II.Update.1-CODEX
    - Block the game's exe in your firewall to prevent the game from
    trying to go online ..
    - If you install games to your systemdrive, it may be necessary
    to run this game with admin privileges instead
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    CODEX is currently looking for
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    ▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
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    ▄██████▓▀ Greetings to STEAMPUNKS & CPY ▀▓██████▄
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    ▀█▓▄ LNK^CPS ▄▓█▀
    ▄▀ 02/2015 ▀▄
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    ▄ █ ▓ █ ▄
    ▀▀ ▀▀

    Порядок установки:

  • Смонтировать образ, используя программу эмуляции приводов (Alcohol 120%, UltraISO или Daemon Tools - на Windows 10 .iso образы монтируются без посторонних программ)

  • Следовать инструкциям программы установки, не обращая внимание на возможные предупреждения антивирусной защиты.

  • Установить по очереди обновления, запустив исполняемые файлы из папок:
  • Battlefleet.Gothic.Armada.II.Update.1-CODEX\Update.

  • Battlefleet.Gothic.Armada.II.Update.2-CODEX\Update.
  • Копировать содержимое из папки с обновлением Battlefleet.Gothic.Armada.II.Update.2-CODEX\CODEX в папку игры с заменой файлов.

  • Блокировать игре доступ в сеть - создав в брандмауэре правило для входящих подключений.

  • Играть...Скриншоты установки:

    Как создать правило для входящих подключений:

  • Панель управления > Брандмауэр > Дополнительные параметры >

  • Выберите слева в разделе «Правила для входящих подключений» и нажмите справа кнопку «Создать правило».

  • Выбираем тип правила для программы и указываем путь исполняемого файла программы.

  • Далее выбираем «блокировать подключение» для всех профилей и указываем имя для данного правила.Пример:
  • Как поменять язык интерфейса на русский:

  • В папке с игрой идём по такому пути: Engine > Binaries > ThirdParty > Steamworks > Steamv139 > Win 64

  • Находим там steam_emu.ini и открываем его блокнотом.
  • Ищем там строку Language (Ctr + f) и напротив прописываем russian.
  • История обновлений раздачи:

    06.02.2019: В раздачу добавлен первый патч - Battlefleet.Gothic.Armada.II.Update.1-CODEX

    Список исправлений:

    Patch 1 Change log Battlefleet Gothic Armada II
    New feature:
  • Battlegroup: 2v2 A new mode (currently in beta) that increases max fleet points from 600 to 1000 per player in 2v2 mode.
    Balancing:
  • (Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels

  • (Campaign) Autobattle results are now more predictable, removing random positive/negative percentages

  • Lowered fleet power of enemy Space Marines in the Necron mission The Prize

  • Lowered fleet points of the enemy in the Imperium mission Silver Dawn

  • Impaler skill damage increased from 2 to 6

  • Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled

  • Ramming damage has been increased by 50%

  • Ships are now less likely to suffer system critical hit depending on their tonnage.
  • LC: remain unchanged (no critical reduction)

  • CR: critical reduction chance modifier reduced from 0.9 to 0.8

  • BC: critical reduction chance modifier reduced from 0.8 to 0.6

  • GC: critical reduction chance modifier reduced from 0.7 to 0.4

  • BS: critical reduction chance modifier reduced from 0.6 to 0.2
  • Spirit stone targeting node upgrade now applies only to the admiral ship

  • Drukhari ships' lock-on stance replaced by tracking sense stance

  • Inertialess drive cooldown reduced from 90 to 75

  • Tyranids ships’ cost slightly reduced

  • Tracking sense critical hit chance modifier now properly applies a 100% modifier to critical chance instead of 20%

  • Disruption bomb channel time increased from 10 to 15 seconds

  • Disruption bomb cooldown increased from 60 to 90 seconds

  • Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000

  • Mechadominator effect duration increased from 10 to 30 seconds

  • Daemonic infestation now applies to all line ships

  • Slaanesh promise duration reduced from 10 to 5 seconds

  • Dark matter cannon speed reduction reduced from 50% to 25%

  • Lictor brood upgrade now applies to line ships instead of light cruiser only

  • Resurrection orb now gives back 3 troops instead of 1
    Co-op mode:
  • Stabilized flow system when going in/out of battle

  • Fixed game loading that didn’t automatically load the auto-save

  • Fixed end of battle screen

  • Fixed the result screen that was displaying a defeat on the guest-side and a victory on the host-side
    Added:
  • Beta experience rating added in multiplayer score screen for sharing the player’s feedback with the dev team about the beta mode

  • Scrollbar on the saves list screen

  • Confirmation pop-up in the shipyard when revoking a ship

  • Space Medusae now have a feedback range when exploding
    Bug Fixes:

  • Campaign:
  • Imperium Campaign & Prologue fixes:
  • Fixed validation of the mission Preparation for the End of Time

  • Fixed crash at the end of the mission The Chosen of Abaddon

  • Fixed a Chaos ship that has to be boarded in the prologue. It now has defence turrets to match the dialogue/narration

  • Fixed feedback of the player’s narrative choice in the mission Repentance

  • Fixed the Nurgle’s FX that links monuments in the mission The Chosen of Abaddon

  • Fixed inverted admiral icons on the pre-match screen in Stopping the Harvest

  • Fixed dialogue that wasn’t triggering at the arrival of the Phalanx

  • Fixed localisation text on the Aurent Pattern Munitions upgrade

  • Fixed reinforcement fleets as reward of the mission The Invasion (Tyranid Annihilation)

  • Fixed achievement “Stick with your Own Kind” (granted after the first Eldar Annihilation Ark mission).
  • Tyranid campaign fixes:
  • Fixed deployment areas in the mission Slip Through The Net

  • Fixed failed secondary objective display in the mission Slip Through The Net

  • Fixed secondary objective not giving the proper rewards in the mission Slip Through The Net

  • Fixed secondary objective not giving the proper rewards in the mission Surprise Appetisers

  • Updated reinforcement system in the mission Gourmet Meal

  • Updated dialogues in the mission Indigestible

  • Updated fleet points in the mission Flesh Is Weak

  • Fixed Infiltration skill so that it can’t be launched on a blocked system

  • Fixed the reward in the mission Buffet

  • Fixed a dialogue trigger that was activated in the end of the mission Buffet

  • Fixed the achievement trigger when destroying the Dark Throne

  • Fixed objective completion when boarding the Space Station in the mission Wounded Prey

  • Fixed the possibility to replace the Ancient One in the mission The Devourer Wakes

  • Fixed Death World POI attribute tooltip

  • Fixed Spore mine system defence item
  • Necron campaign fixes:
  • Fixed a crash in the Necron Campaign if you would capture Agripinaa from a save starting during PreOrderBeta 2 (if your save is from PreOrderBeta 2 and you have already captured Agripinaa you need to reload before that point)

  • Fixed validation of the mission The Prize

  • Fixed issue in the mission Star Makers where the player could be blocked after having destroyed the Blackstone

  • Fixed infinite life for escort ships from a Necron upgrade

  • Fixed the outro of the mission End of a Billion Souls (the Craftworld now disappears)

  • Fixed the Shards of Yggra'Nya upgrade effect in the mission Veil of Shadows

  • Fixed camera that was going through Space Hulks 3D meshes in the mission The Beast’s Last Stand
  • User Interface fixes:
  • Fixed Plasma Storm tooltip in Necron and Tyranid missions

  • Fixed a stuck weapon highlight when mousing over it

  • Fixed hidden sectors’ names in which the player had no fleet

  • Corrected text on the fleet details title of the score screen

  • Updated a currency icon for tyranids (shipyard upkeep)

  • Updated the visibility of the laurel in the stats screen

  • Fixed the text display on fleet names that exceeded the pop-up size

  • Updated urgency gauge display when in disabled mode

  • Fixed game over sound FX

  • Fixed Roboute Guilliman’s name in dialogue

  • Fixed the boarding torpedoes’ keybind in the prologue

  • Fixed empty tooltips on enemy turrets/space stations’ experience level display

  • Fixed empty tooltips on the Space Hulk experience level display
  • General fixes:
  • Fixed crash linked to engaging fleets with 0 fleet power

  • Fixed an issue where a cinematic would not display properly in specific cases

  • Protection added against crashes that may occur when macro projectiles target Interfering Signals

  • Fixed admiral level-up sound that wasn’t impacted by the audio option settings

  • Fixed annihilation rewards display

  • Fixed bonus which added Battle Plan after X turns (Listening Post POI)

  • Removed the Macragge’s Honour from the Sons of Malice Chaos sub-faction

  • Fixed a problem where Space Titan kills weren't taken into account

  • Fixed Annihilation achievement trigger in the Necron and Tyranid campaigns

  • Fixed Nurgle worshipper POI effect (lowers troops regeneration)

  • Fixed hidden “buy a fleet” button on a selected system after having bought a new fleet

  • Fixed End Turn shortcut from not working.

  • Fixed wrong Chaos Battleship Despoiler’s wreckage

  • Improved Wind of Change skill FX

  • Fixed Interfering Signal warning event

  • Fixed wrong critical chance on the Tracking Sense skill
  • Battle Fixes
  • General:
  • Improved AutoLaunch Scuttle AI (AI will avoid triggering scuttle with allies around and will wait a bit less before using it, anyway it will be use at some point to allow AI reinforcement to be deployed on the the battlefield)

  • Improved Auto Launch skill disengage AI (AI will now try to disengage his ships)

  • Updated custom fleets’ security check

  • Fixed localisation error panel in the main menu

  • Fixed launch bay number on the Despoiler’s prow

  • Fixed Armour Piercing Ammunition/Blessing of Vaul upgrades when target is close

  • Fixed Slavetaker attribute

  • Fixed AI that was firing Nova Cannon on hidden ships

  • Fixed Gravity Hook number on T’au ships

  • Fixed Scanner skill (now available on Platform Defences)

  • Fixed Cruiser Gothic’s torpedoes that had parallel trajectories

  • Fixed AI that was not following flagship vessels’ rules

  • Fixed 1vsAI loading screen that was displaying “Waiting player” with a timer

  • Fixed Defeat text that wasn’t displayed when capitulating at the start of a game
  • User Interface:
  • Fixed a tooltip on the Burn Retro skill of the Orks Roks ship

  • Fixed the Massive Claws skill’s damage text display

  • New weapon icons for Tyranid Claws + common, light, and heavy launch bay

  • Updated ship overlay: The Action button now has more space at the bottom

  • Updated graphic code on ordnance icons

  • Fixed some manoeuvers that had no tooltip when under cooldown

  • Updated Ancient Psychic Scream feedback position

  • Fixed the disengage gauge fulfilment that wasn’t displayed guest side
  • VFX/SFX:
  • Updated FX collision between ships for optimisation

  • Fixed victory/defeat text

  • Fixed defence turrets’ sound FX
  • Structure Fixes:
  • Optimization: Dark Eldar, Necrons, Tyranids FXs

  • Updated localisation for several languages

  • Updated loading ship screen when going to the ship viewer

  • Updated ship viewer feature: can now show/hide User Interface

  • Fixed the space bar that allows you to skip game turn

  • Increased visibility on checkboxes and sound option settings

  • Updated credit screen opacity background
  • 02.03.2019: В раздачу добавлен второй патч - Battlefleet.Gothic.Armada.II.Update.2-CODEX

    Список исправлений:

    Change log Patch 2 Battlefleet Gothic Armada II
    New feature/Retakes
  • The boarding mechanic, a core feature of the game, has been reworked.

  • Improvement and rework of the reinforcement feature. It now gives more control over the way fleets are deployed in campaign mode. Allows the player to choose which ship will be deployed just before mission launch and reinforcement flow

  • Rework of the deploy feature in multiplayer (skills and upgrades can now be picked in deploy mode)

  • 2v2 mode fleet capacity is now 1000 points by default

  • Rework of the warp risk GUI: different display if the warp risk is new or older in the GUI score screen + display of the warp on ships in campaign

  • Added a security step for the client’s disconnection during the AI turn in campaign

  • Updated escort ship limitation number in multiplayer: 1/LC, 2/C - BC, 3/GC - BS + add a function to retrieve unit cost without getting all the body part from the unit

  • Added tutorial tip on how to switch between galaxy and sector view (All campaigns)

  • Clicking on an objective now centers the camera on the concerned system

  • Added the upgradable POI number of each sector in galaxy view

  • Added feedback when trying to buy a leader without enough fleet value available

  • Added a “Retreat” skill on all ships that forces the ship to leave the battlefield by the closest edge. Counts as a classic disengage regarding score
    Balancing
  • Spore Field skill radius increased from 1650 to 2000

  • Pressure Spines upgrade now applies to all spore fields

  • Necrons now regen 1 crew every 60 seconds up to the actual step limit, linked to Reactive Hull

  • All Addmech ships now have exceptional accuracy

  • Maximum accumulated fire number on a ship increased from 4 to 10

  • Overcharged Lances trait now gives +9000 range instead of +4500

  • Space Marines’ boarding torpedoes cost has been upgraded

  • Adeptus Mechanicus lances damage increased by 50%

  • Pulsar damage increased from 30 to 35

  • Tyranid escort cost has been reduced

  • Heavy Rail Guns’ angle reduced from 270 to 90

  • Blood Letter Parties now apply 10 boarding charges with a 120 second cooldown

  • Craftworld torpedoes’ loads reduced from 3 to 1

  • Armour piercing is now a flat reduction of 25 points instead of an armour set to 50 points

  • Armour Piercing ammunition armour reduction improved from -10 to -15

  • Canticle of Omnissiah: boosts by X maneuver gauge/Boost by X Shield

  • Commissar skill: Boost by X Morale/Boost by X maneuver gauge/Boost by X Shield

  • Add an alternative skill to Adeptus Mechanicus ships on 1 charge skill Eye of the Omnissiah

  • Feeder Tentacle skill now has various boarding values depending on the ship's tonnage

  • Boarding critical now deals 1 damage, whatever the ship’s tonnage is. (the critical probability depends on the ship’s tonnage)

  • Triggering the order "Call to Arms" disables the stances for its duration only, then the current stance is re-applied after the end of its effect.

  • Imperial Admirals now have the "Summary Execution" order.

  • Space Marines torpedoes price has been increased from 1.5 to 2.5 points per barrel.

  • "Honour the Chapter" order has been removed from escort ships.

  • "Pulsars" weaponries cost has been decreased.

  • "Falling Moon" Drukhari Battleship cost has been increased to 350 points.

  • "Impaler" ordnances health points have been increased from 10 to 12.

  • The tyranid skill, "Reclamation Pool" now costs 3 crew per charge instead of 1.

  • "Rush" distance has been reduced from 5k units to 4K units.

  • "Goff'Ardboyz" upgrade critical assault chances are increased from +5% to +10%.

  • "Sneaky Lootas" upgrade buff damages are raised from 5 damages per assault action to 20 damages.

  • Wych Cult upgrade critical chances are raised from +10% to +20%.
    Co-op mode
    Some progress has been made on the Coop mode. Please note that the co-op mode will be the main focus of Patch 3.
  • Fixed the stop co-op button that was kicking the host to the main menu

  • Fixed the score screen that wasn’t displaying when the client reconnects after a game

  • Fixed the guest camera that wasn’t focusing a system under attack just after a battle

  • Fixed players being stuck at the end of their second battle

  • Fixed upgrade button animation for the client

  • Fixed some elements of the client UI

  • Updated co-op achievements

  • Fixed several crashes in co-op

  • Updated game over screen

  • Removed the reload button for the client

  • Fixed background faction cinematics

  • Added a protection against a crash for null body part

  • Fixed the blocked connection panel that now disappears if the client connection fails

  • Fixed data representing Seglei that wasn’t changing ship client-side in the Necron mission The Prize

  • Fixed the guest that couldn’t see which general was the main hero during campaign battles

  • Fixed the bug that was allowing skill cancellation if the ship possession changed when a player was about to launch a skill

  • Fixed client being disconnected ingame, server should not considered the game as lost anymore

  • Fixed the white squares on the faction icons
    General Fixes
    1/ Campaign fixes :
  • Fixed an error that wasn’t granting campaign effects to ships

  • Fixed fleet selection panel (pre-engagement) that wasn’t working properly if the player was opening a new one without launching a battle

  • Protection added on the Blackstone shoot trigger if this one is not destroyed during the shot in the mission Star Makers

  • Fixed a bug that created a defeat when one of the player’s flagships was destroyed in the mission The Stronghold

  • Fixed the absence of an objective when introducing the Ancient One (informing the player that it must not die) in the mission Last Gasp

  • Fixed a bug that was displaying an empty map when launching a campaign introduction mission with the skill selection feature

  • Fixed a bug that was displaying the reinforcement ships over the map when selected

  • Fixed Ancestral Genome Panel display

  • Improved mine visual on the campaign map

  • Fixed incorrect display of upgrades in fleet viewer when above 12

  • Fixed the Space Station’s name (Magnis Dominum) in the Tyranid mission The Flesh Is Weak

  • Fixed the achievement “Natural Selection” that couldn’t be unlocked

  • Fixed the Tyranids crash on Belis Corona

  • Fixed the position of the fleets obtained as reward. Can’t spawn in a locked or hidden sector anymore

  • Fixed a crash linked to the achievement of an objective, where the player loses Spire’s fleet

  • Fixed a bug that was allowing the player to save a game during the enemy’s turn

  • Fixed the achievement “The End of an Immortal Race” that couldn’t be unlocked at the end of the mission “Protector Of The Seventh Path”

  • Fixed a bug that allowed the player to deploy their ship in the monuments areas in the mission Chosen of Abaddon (Nurgle)

  • Fixed a bug that was hiding objectives if some of them were already completed

  • Fixed a bug that was preventing the ship hull value to update when repairing this ship in the Ship Viewer (campaign)

  • Fixed a text that was not translated in the mission Protector of the seventh path / Imperial Truth

  • Fixed an error of cinematic trigger in the mission Apostle of Destruction, if the Vengeful Spirit is destroyed during a dialogue

  • Fixed the Death Guards Admiral ship that had no name

  • Fixed the Space Station’s name that didn’t match with the name presented in the dialogue

  • Fixed an incorrect mission name (The prize Part 2 > 1) in the mission summary

  • Fixed the fleet power value that was able to show a number of 0 and was creating blocking situations

  • Fixed the Imperial Pirates’ ships’ names that were not translated

  • Fixed an error of warp risk display if there were several of them

  • Fixed an incorrect reward description of the Imperial Truth mission objective

  • Fixed a wrong name feedbacked when clicking on the F5 input (auto-save > quicksave)

  • Fixed POI bonuses in the Necron campaign giving battleplans

  • Fixed the Disengage skill for AI that should now be launched during scripted missions

  • Fixed the bug that was blocking the camera movement in the sector/galaxy view when an on-map element was selected

  • Fixed a bug that prevented an objective validation when the player had to execute a Lightning Strike on the Phalanx with Trazyn during the Necron mission The Stronghold

  • Fixed a bug that didn’t display Turrets/Space Stations on enemy systems in the system overview

  • Fixed the Biomass reward icons

  • Fixed a bug that was activating the Plasmic Medusae event instead of the Plasma Storm when the player finishes the mission Slip Through the Net

  • Fixed a bug that prevented some rewards to be properly displayed in the renown panel

  • Fixed the fleet creation button that was appearing when the player was moving a fleet on a possessed system

  • Fixed the objective Flesh is Weak that didn’t unlock the environmental effect Giant Asteroid

  • Fixed the bug that was allowing player to select a system during the AI turn.

  • Fixed the Repair Troops replacement values in the Game Help
    2/ Battle fixes
  • Fixed ships disengaging on the edge of the map (retreat) that weren’t taking warp risks

  • Fixed the revoke button on the flag ship that wasn’t displayed in the Fleet builder (multiplayer)

  • Fixed criticals calculation system on Runic Targeted Node

  • Fixed Tooltip on the Boarding skill

  • Fixed the Sooper Zzaps that wasn’t giving a 50% chance to avoid the holofield

  • Added a ping button on the minimap

  • Updated skin on speed buttons

  • Updated the ship overlay: boarding widget + reworked stance/fire graphics

  • Added a blood FX for Tyranids’ collisions

  • Updated: thicker Dark Eldar missile trail

  • Added cast FX to Augur Disrupt skill

  • Improvements to Chaos macro FX

  • Added trail to Tyranids’ ordnance

  • Added new FX for Ork Plasma Bomb

  • Improved feedback for ship part criticals

  • Improved highlight on stealthed ships when hovering over it with mouse

  • Fixed light macrocannon that was using heavy macrocannon impact explosion FX

  • Reduced size of Defence Platform minimap symbol

  • Selected skills and upgrades are now still selected after a battle

  • Fixed a bug that allowed the player to change his own skills and upgrades by selecting enemy skills and upgrades in the battle menu

  • Fixed the Holo/Shadow FX that wasn’t disappearing before a Microwarp Jump

  • Fixed a bug causing maneuvers buttons to be disabled for no reason

  • The achievement "Survival of the Fittest" can now be unlocked

  • Added new skills icons for Chaos, Imperium and Tyranids

  • Adrenal Glands skill

  • Fixed Necron Boarding skill FX

  • Fixed repair troop FX over time

  • Fixed a bug that hid the Call to Arms stance icon while it’s still active

  • Fixed the dust FX in the medium/large asteroid fields that were not centered

  • Fixed a bug that was switching enemy stealth ships into bleeps when the player was taking back control of a Drifting Hulk

  • Added FX to Dolmen Gate skill

  • 2v2 Capitulation now asks for confirmation from the 2nd player

  • Fixed the Elo gain that was displayed on the scorescreen after a 2v2 game

  • Fixed the Ork upgrade Ded Big Gunz that wasn’t working for some weapons

  • Fixed the Spore Field range circle that was the wrong size

  • Fixed Tyranids’ macro weapons accuracy

  • Fixed the Call to arms button on ally

  • Fixed the AI Tau faction that can now select a Warefare

  • Fixed the auto-engagement that now is priority before Retreat

  • Fixed the Overload lances attribute tooltip.

  • Fixed the bomb range GUI that wasn’t displayed around ships.

  • Fixed the Micro Warp Jump skill that wasn’t displaying the ship ghost (feedbacking the new position).

  • Fixed the Power Ram upgrade.

  • Fixed the 2v2 vs AI game launch issue.
    3/ Structure fixes
  • Added a security check validating the name when a new save is made

  • Fixed the right click (on an enemy ship) Sound FX that wasn’t influenced by any of the audio settings

  • Fixed the phantom lance attribute that now works on Tracking Sense instead of Lock On

  • Fixed a bug that was granting invulnerability to Tau ships (guest player side) when canceling a Warp Out at the last moment + the warp out FX was displayed indefinitely
  • Видео геймплея:

    Gameplay Trailer

    Скриншоты:

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